In article , Johan Helsingius
wrote:
Just to check: Have you already looked at the webpages I wrote on this
a while ago?
Yes, I had looked at them, thanks!
More specifically, bitfreezing lets you choose how many bits per
sample to 'freeze'. Simply converting down to 16 bits nominally means
losing 8 bits per sample if you start from 24 bit. That may be too
much or too little for a given recording.
OK, so 24-16 (possibly dithered) truncation is a special case of
bitfreezing - bitfreezing being a general N-M (possibly dithered)
truncation?
If so, then yes, it probably gives you all the benefits of MQA, without
any patent/licensing issues.
Yes. It also avoids the problems inherent in MQA 'Origami' which tends to
spray anharmonic distortions into the results. No need to even downsample.
So far as I can tell, it works as well, or better, and is free and open.
Anyone who wishs can use it - as is, or modified to suit.
FWIW I also have my doubts about the MQA 'doctrine' which takes it as
'axiomatic' that human hearing "beats Fourier" and that very high "time
resolution" is required. So I'm looking into this at present and may add
another page to deal with it.
My personal suspicion is that the main reason companies may adopt MQA is
because they think it might given them a new IPR control mechanism and
platform. Adnd let them re-sell the same old content to us all, yet again.
Money for old rope. For them, 'sound quality' may be the bait they can use
to hook users.
But my basic view is that no-one actually needs MQA if they simply want
lower stream rates and smaller files for 'high resolution' audio. There are
alternatives. Bitfreezing is one. Based simply on realising that a lot of
the 'content' of high rate files may simply be over-specified noise bits!
These pad the files/streams to no useful audible purpose.
Jim
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