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Old August 4th 05, 03:26 AM posted to sci.electronics.design,sci.electronics.repair,alt.engineering.electrical,rec.audio.tech,uk.rec.audio
Ken Taylor
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Posts: 1
Default Wireless audio distribution?

"Pooh Bear" wrote in message
...

Rich Grise wrote:

On Thu, 04 Aug 2005 01:07:23 +0100, Pooh Bear wrote:

That's the raw data rate only !

Now you have to add overhead for the frequency hopping stuff,
handshaking, whatever
and redundancy for lost packets - and I've no idea how the data's
encapsulated -
there'll doubtless be extra stuff there too. I'm not calculating this
myself, I have
it on good authority from some guys who are developing the product. I
was quite
surprised how much overhead is required myself actually.


You don't have to use TCP/IP, and you don't need, or even want, lost
packet redundancy, at least not for streaming audio. If you need a
protocol at all, use something like UUCP.


If you don't account for lost packets what's going to happen to any lost
audio data ? I'll
ask some more next time I talk to the guys about the protocol they're
using.

Graham


You get a 'pfsst' noise (that may lose something in translation) until
everything sync's up again. Audio streaming isn't generally critical stuff
so why bother trying to make up the lost stuff.

Ken