Wireless audio distribution?
CJT wrote:
Pooh Bear wrote:
Rich Grise wrote:
On Thu, 04 Aug 2005 01:07:23 +0100, Pooh Bear wrote:
That's the raw data rate only !
Now you have to add overhead for the frequency hopping stuff, handshaking, whatever
and redundancy for lost packets - and I've no idea how the data's encapsulated -
there'll doubtless be extra stuff there too. I'm not calculating this myself, I have
it on good authority from some guys who are developing the product. I was quite
surprised how much overhead is required myself actually.
You don't have to use TCP/IP, and you don't need, or even want, lost
packet redundancy, at least not for streaming audio. If you need a
protocol at all, use something like UUCP.
If you don't account for lost packets what's going to happen to any lost audio data ? I'll
ask some more next time I talk to the guys about the protocol they're using.
Graham
Once their time has passed, they're irrelevant.
Which is why you have a receive buffer and there's latency between transmission and reception.
Graham
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