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Not normalising, but....



 
 
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  #1 (permalink)  
Old October 24th 03, 05:57 PM posted to uk.rec.audio
Tom
external usenet poster
 
Posts: 48
Default Not normalising, but....

Good eve.

I am a relative newbie, and although I can generally do everything I want, I
was wondering if there was a way to pump a sound byte up to its maximum
volume...


....what i mean is, if, for example, I have a voice soundbyte, where some
instances of the byte aren't very loud, but others are very loud, I would
like to pump up the quiet bits without pumping up the loud bits and causing
them to fuzz and sound pap (i'm sure there's a tech term, wen it goes over
that line in CEP2 basically!)

Anyway, if there is such a method I'd welcome it, perhaps i've missed
something glaringly obvious!!?

Thanks in advance,

T.


  #2 (permalink)  
Old October 24th 03, 06:09 PM posted to uk.rec.audio
Don Pearce
external usenet poster
 
Posts: 67
Default Not normalising, but....

On Fri, 24 Oct 2003 18:57:28 +0100, "Tom" wrote:

Good eve.

I am a relative newbie, and although I can generally do everything I want, I
was wondering if there was a way to pump a sound byte up to its maximum
volume...


...what i mean is, if, for example, I have a voice soundbyte, where some
instances of the byte aren't very loud, but others are very loud, I would
like to pump up the quiet bits without pumping up the loud bits and causing
them to fuzz and sound pap (i'm sure there's a tech term, wen it goes over
that line in CEP2 basically!)

Anyway, if there is such a method I'd welcome it, perhaps i've missed
something glaringly obvious!!?

Thanks in advance,

T.

Sure, it is simply compression -available on just about every audio
editor you can get for a PC. And just for clarity, it is a sound BITE,
not byte.

d

_____________________________

http://www.pearce.uk.com
  #3 (permalink)  
Old October 24th 03, 06:09 PM posted to uk.rec.audio
Don Pearce
external usenet poster
 
Posts: 67
Default Not normalising, but....

On Fri, 24 Oct 2003 18:57:28 +0100, "Tom" wrote:

Good eve.

I am a relative newbie, and although I can generally do everything I want, I
was wondering if there was a way to pump a sound byte up to its maximum
volume...


...what i mean is, if, for example, I have a voice soundbyte, where some
instances of the byte aren't very loud, but others are very loud, I would
like to pump up the quiet bits without pumping up the loud bits and causing
them to fuzz and sound pap (i'm sure there's a tech term, wen it goes over
that line in CEP2 basically!)

Anyway, if there is such a method I'd welcome it, perhaps i've missed
something glaringly obvious!!?

Thanks in advance,

T.

Sure, it is simply compression -available on just about every audio
editor you can get for a PC. And just for clarity, it is a sound BITE,
not byte.

d

_____________________________

http://www.pearce.uk.com
  #4 (permalink)  
Old October 24th 03, 06:40 PM posted to uk.rec.audio
Laurence Payne
external usenet poster
 
Posts: 300
Default Not normalising, but....

On Fri, 24 Oct 2003 18:57:28 +0100, "Tom" wrote:

Good eve.

I am a relative newbie, and although I can generally do everything I want, I
was wondering if there was a way to pump a sound byte up to its maximum
volume...


...what i mean is, if, for example, I have a voice soundbyte, where some
instances of the byte aren't very loud, but others are very loud, I would
like to pump up the quiet bits without pumping up the loud bits and causing
them to fuzz and sound pap (i'm sure there's a tech term, wen it goes over
that line in CEP2 basically!)

Anyway, if there is such a method I'd welcome it, perhaps i've missed
something glaringly obvious!!?

Thanks in advance,



Compression. Done by a compressor.
  #5 (permalink)  
Old October 24th 03, 06:40 PM posted to uk.rec.audio
Laurence Payne
external usenet poster
 
Posts: 300
Default Not normalising, but....

On Fri, 24 Oct 2003 18:57:28 +0100, "Tom" wrote:

Good eve.

I am a relative newbie, and although I can generally do everything I want, I
was wondering if there was a way to pump a sound byte up to its maximum
volume...


...what i mean is, if, for example, I have a voice soundbyte, where some
instances of the byte aren't very loud, but others are very loud, I would
like to pump up the quiet bits without pumping up the loud bits and causing
them to fuzz and sound pap (i'm sure there's a tech term, wen it goes over
that line in CEP2 basically!)

Anyway, if there is such a method I'd welcome it, perhaps i've missed
something glaringly obvious!!?

Thanks in advance,



Compression. Done by a compressor.
  #6 (permalink)  
Old October 24th 03, 07:45 PM posted to uk.rec.audio
Tom
external usenet poster
 
Posts: 48
Default Not normalising, but....

Don Pearce wrote:
:: On Fri, 24 Oct 2003 18:57:28 +0100, "Tom" wrote:
::
::: Good eve.
:::
::: I am a relative newbie, and although I can generally do everything
::: I want, I was wondering if there was a way to pump a sound byte up
::: to its maximum volume...
:::
:::
::: ...what i mean is, if, for example, I have a voice soundbyte, where
::: some instances of the byte aren't very loud, but others are very
::: loud, I would like to pump up the quiet bits without pumping up the
::: loud bits and causing them to fuzz and sound pap (i'm sure there's
::: a tech term, wen it goes over that line in CEP2 basically!)
:::
::: Anyway, if there is such a method I'd welcome it, perhaps i've
::: missed something glaringly obvious!!?
:::
::: Thanks in advance,
:::
::: T.
:::
:: Sure, it is simply compression -available on just about every audio
:: editor you can get for a PC. And just for clarity, it is a sound
:: BITE, not byte.
::
:: d
::
:: _____________________________
::
:: http://www.pearce.uk.com

Thankyou so much, that's saved me so much faffing around!

Dynamic processing, all I had to do was go there and test it in CEP! Thanks
again!


  #7 (permalink)  
Old October 24th 03, 07:45 PM posted to uk.rec.audio
Tom
external usenet poster
 
Posts: 48
Default Not normalising, but....

Don Pearce wrote:
:: On Fri, 24 Oct 2003 18:57:28 +0100, "Tom" wrote:
::
::: Good eve.
:::
::: I am a relative newbie, and although I can generally do everything
::: I want, I was wondering if there was a way to pump a sound byte up
::: to its maximum volume...
:::
:::
::: ...what i mean is, if, for example, I have a voice soundbyte, where
::: some instances of the byte aren't very loud, but others are very
::: loud, I would like to pump up the quiet bits without pumping up the
::: loud bits and causing them to fuzz and sound pap (i'm sure there's
::: a tech term, wen it goes over that line in CEP2 basically!)
:::
::: Anyway, if there is such a method I'd welcome it, perhaps i've
::: missed something glaringly obvious!!?
:::
::: Thanks in advance,
:::
::: T.
:::
:: Sure, it is simply compression -available on just about every audio
:: editor you can get for a PC. And just for clarity, it is a sound
:: BITE, not byte.
::
:: d
::
:: _____________________________
::
:: http://www.pearce.uk.com

Thankyou so much, that's saved me so much faffing around!

Dynamic processing, all I had to do was go there and test it in CEP! Thanks
again!


  #8 (permalink)  
Old October 25th 03, 06:29 AM posted to uk.rec.audio
Allen RENY
external usenet poster
 
Posts: 6
Default Not normalising, but....

If you have CEP2, try fiddling around under :
Edit = "Group Waveform Normalize"
or also try :
Effects = Amplitude ="Dynamic Processing"

--
Allen Reny.
http://www.a-reny.com

"Tom" wrote in message ...
Good eve.

I am a relative newbie, and although I can generally do everything I want, I
was wondering if there was a way to pump a sound byte up to its maximum
volume...


...what i mean is, if, for example, I have a voice soundbyte, where some
instances of the byte aren't very loud, but others are very loud, I would
like to pump up the quiet bits without pumping up the loud bits and causing
them to fuzz and sound pap (i'm sure there's a tech term, wen it goes over
that line in CEP2 basically!)

Anyway, if there is such a method I'd welcome it, perhaps i've missed
something glaringly obvious!!?

Thanks in advance,

T.

================================================== ====

If you have CEP2, try fiddling around under :
Edit = "Group Waveform Normalize"
and also try :
Effects = Amplitude ="Dynamic Processing"

--
Allen Reny.
http://www.a-reny.com



  #9 (permalink)  
Old October 25th 03, 06:29 AM posted to uk.rec.audio
Allen RENY
external usenet poster
 
Posts: 6
Default Not normalising, but....

If you have CEP2, try fiddling around under :
Edit = "Group Waveform Normalize"
or also try :
Effects = Amplitude ="Dynamic Processing"

--
Allen Reny.
http://www.a-reny.com

"Tom" wrote in message ...
Good eve.

I am a relative newbie, and although I can generally do everything I want, I
was wondering if there was a way to pump a sound byte up to its maximum
volume...


...what i mean is, if, for example, I have a voice soundbyte, where some
instances of the byte aren't very loud, but others are very loud, I would
like to pump up the quiet bits without pumping up the loud bits and causing
them to fuzz and sound pap (i'm sure there's a tech term, wen it goes over
that line in CEP2 basically!)

Anyway, if there is such a method I'd welcome it, perhaps i've missed
something glaringly obvious!!?

Thanks in advance,

T.

================================================== ====

If you have CEP2, try fiddling around under :
Edit = "Group Waveform Normalize"
and also try :
Effects = Amplitude ="Dynamic Processing"

--
Allen Reny.
http://www.a-reny.com



  #10 (permalink)  
Old October 25th 03, 01:15 PM posted to uk.rec.audio
Jim H
external usenet poster
 
Posts: 247
Default Not normalising, but....

more from the 'Tom school' of uk.rec.audio-ism:

Good eve.

I am a relative newbie, and although I can generally do everything I
want, I was wondering if there was a way to pump a sound byte up to
its maximum volume...


...what i mean is, if, for example, I have a voice soundbyte, where
some instances of the byte aren't very loud, but others are very loud,
I would like to pump up the quiet bits without pumping up the loud
bits and causing them to fuzz and sound pap (i'm sure there's a tech
term, wen it goes over that line in CEP2 basically!)

Anyway, if there is such a method I'd welcome it, perhaps i've missed
something glaringly obvious!!?

Thanks in advance,

T.



If you're playing the files on a PC, the FooBar2000 media player lets you
do exactly what you asked in real time. Go to the DSP menu in preferences
and play with the dynamics compressor.

--
Jim H jh
@333
.org
 




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