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Not normalising, but....



 
 
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Old October 24th 03, 05:57 PM posted to uk.rec.audio
Tom
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Default Not normalising, but....

Good eve.

I am a relative newbie, and although I can generally do everything I want, I
was wondering if there was a way to pump a sound byte up to its maximum
volume...


....what i mean is, if, for example, I have a voice soundbyte, where some
instances of the byte aren't very loud, but others are very loud, I would
like to pump up the quiet bits without pumping up the loud bits and causing
them to fuzz and sound pap (i'm sure there's a tech term, wen it goes over
that line in CEP2 basically!)

Anyway, if there is such a method I'd welcome it, perhaps i've missed
something glaringly obvious!!?

Thanks in advance,

T.


 




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