A Audio, hi-fi and car audio  forum. Audio Banter

Go Back   Home » Audio Banter forum » UK Audio Newsgroups » uk.rec.audio (General Audio and Hi-Fi)
Site Map Home Register Authors List Search Today's Posts Mark Forums Read Web Partners

uk.rec.audio (General Audio and Hi-Fi) (uk.rec.audio) Discussion and exchange of hi-fi audio equipment.

Volume control at the speaker?



 
 
LinkBack Thread Tools Display Modes
  #1 (permalink)  
Old August 4th 05, 11:34 PM posted to sci.electronics.design,sci.electronics.repair,alt.engineering.electrical,rec.audio.tech,uk.rec.audio
Rich Grise
external usenet poster
 
Posts: 2
Default Wireless audio distribution?

On Thu, 04 Aug 2005 03:00:51 +0100, Pooh Bear wrote:


Rich Grise wrote:

On Thu, 04 Aug 2005 01:07:23 +0100, Pooh Bear wrote:

That's the raw data rate only !

Now you have to add overhead for the frequency hopping stuff, handshaking, whatever
and redundancy for lost packets - and I've no idea how the data's encapsulated -
there'll doubtless be extra stuff there too. I'm not calculating this myself, I have
it on good authority from some guys who are developing the product. I was quite
surprised how much overhead is required myself actually.


You don't have to use TCP/IP, and you don't need, or even want, lost
packet redundancy, at least not for streaming audio. If you need a
protocol at all, use something like UUCP.


If you don't account for lost packets what's going to happen to any lost audio data ? I'll
ask some more next time I talk to the guys about the protocol they're using.


You leave it gone, because if you try to resend it, you'll lose ensuing
packets, or at least they'll get out of order. You drop it, and keep
on truckin'...

And if it's just streaming bits, you won't lose whole packets, and a
bit or two here and there is insignificant for, say, MP3. ;-)

Cheers!
Rich


  #2 (permalink)  
Old August 4th 05, 11:50 PM posted to sci.electronics.design,sci.electronics.repair,alt.engineering.electrical,rec.audio.tech,uk.rec.audio
Pooh Bear
external usenet poster
 
Posts: 203
Default Wireless audio distribution?

Rich Grise wrote:

On Thu, 04 Aug 2005 03:00:51 +0100, Pooh Bear wrote:


Rich Grise wrote:

On Thu, 04 Aug 2005 01:07:23 +0100, Pooh Bear wrote:

That's the raw data rate only !

Now you have to add overhead for the frequency hopping stuff, handshaking, whatever
and redundancy for lost packets - and I've no idea how the data's encapsulated -
there'll doubtless be extra stuff there too. I'm not calculating this myself, I have
it on good authority from some guys who are developing the product. I was quite
surprised how much overhead is required myself actually.

You don't have to use TCP/IP, and you don't need, or even want, lost
packet redundancy, at least not for streaming audio. If you need a
protocol at all, use something like UUCP.


If you don't account for lost packets what's going to happen to any lost audio data ? I'll
ask some more next time I talk to the guys about the protocol they're using.


You leave it gone, because if you try to resend it, you'll lose ensuing
packets, or at least they'll get out of order. You drop it, and keep
on truckin'...

And if it's just streaming bits, you won't lose whole packets, and a
bit or two here and there is insignificant for, say, MP3. ;-)


My best guess is that the simplest way to deal with occasional lost packets is simply to send
the data twice and discard the erroneous data. Doing stuff in real time is rather different to
computer networking where it doesn't matter too much if the file's delayed a bit.

I hear you about mp3 :-p

My interest is actual proper 16 bit linear pcm. You'll definitely notice a lost packet with that
! I don't think that clicks will be very acceptable. ;-)

Graham

 




Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT. The time now is 06:39 PM.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.SEO by vBSEO 3.0.0
Copyright ©2004-2025 Audio Banter.
The comments are property of their posters.