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Game Audio Conference in Austin



 
 
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Old August 4th 06, 04:10 PM posted to uk.rec.audio
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Default Game Audio Conference in Austin

The Game Audio Conference is coming up September 6-7-8, 2006 in Austin,
Texas. The GAC is designed to offer advanced game audio sessions aimed
at working industry professionals and is geared toward illuminating and
proposing solutions to some of game audio's toughest problems.

The conference includes a keynote address from EA's Charles Keenen,
as well as, talks from the following speakers: Alistair Hirst (CEO,
Omni Interactive Audio), Clark Crawford (Project Audio Director, Midway
Studios Austin), Heather Sowards (Media Producer, Sony Online
Entertainment), Tracy W. Bush (Audio Director, NCsoft), Peter Drescher
(Sound Designer, Danger, Inc.), and Tom Hays (Director of Audio
Services, Technicolor Interactive Services).
..
Scheduled GAC sessions include:
· Pre-production for Game Audio
· Large Scale Dialog Management
· Multi-channel Audio
· Creating Audio for Mobile Games
· The Lone Wolf
· When Audio is the Game Experience
· Music Design for Large Persistent Worlds
· Sound Source Acquisition and Library Maintenance

The Game Audio Conference and Game Writers Conference run Sept. 6-7,
2006. Austin Game Conference and Casual Games Conference run Sept.
6-8, 2006. Registration to one event grants access to all 4 events.

Registration to the GAC grants full access to the following:

· Technology Pavilion - See the latest tools, technologies, products
and services. Free beer from 2pm to 5:30 on Thursday in the Attendee
Lounge.
· Recruiting Pavilion - Converse with companies including
Activision, BioWare, Midway, THQ, Microsoft/Xbox, Vivendi, and more.
· Dell ArtZONE - Work with top training representatives from
Autodesk and Softimage.
· Austin Game Conference - Don't miss the definitive conference
for online and online game development, including massively multiplayer
online games, casual games, online PC and console games. Headlining
speeches by Michael Dell, Blizzard's Rob Pardo, and author Vernor
Vinge.
· Casual Games Conference - Learn more about the design
considerations and business principles required for developers to
succeed in this rapidly-expanding game industry segment. Sponsored by
Microsoft Casual Games.
· Game Audio Conference (new this year) - Gain insight from
advanced game audio sessions designed to educate industry
professionals, spark discussion, and propose solutions to some of game
audio's most daunting challenges.
· Game Writers Conference - Delve into the art and craft of game
writing with fellow writers, developers and publishers.
· Game Developer LivePitch 1-on-1 - Watch as LivePitch puts indie
game developers and their unsigned projects in front of the world's
leading game publishers. The application process is now open. Go to
http://www.LivePitch.com for details.
· Machinima Theater - Explore the convergence of filmmaking,
animation and game development. In partnership with the Academy of
Machinima Arts & Sciences and sponsored by BioWare.

Go to http://www.GameAudioConference.com for details.

 




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