A Audio, hi-fi and car audio  forum. Audio Banter

Go Back   Home » Audio Banter forum » UK Audio Newsgroups » uk.rec.audio (General Audio and Hi-Fi)
Site Map Home Register Authors List Search Today's Posts Mark Forums Read Web Partners

uk.rec.audio (General Audio and Hi-Fi) (uk.rec.audio) Discussion and exchange of hi-fi audio equipment.

Frequency response of the ear



 
 
LinkBack Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11 (permalink)  
Old May 2nd 09, 01:42 PM posted to uk.rec.audio
Don Pearce[_3_]
external usenet poster
 
Posts: 1,358
Default Frequency response of the ear

On 02 May 2009 13:17:54 GMT, John Phillips
wrote:

On 2009-05-02, Jim Lesurf wrote:
In article , Rob
wrote:
Dave Plowman (News) wrote:
You bandy words like 'depth' etc without knowing what they mean.


Doesn't it (depth) just mean some sort of spatial representation of
sound? Like an instrument at the front, another a couple of feet behind,
a vocalist over there on the left, towards the back?


...and with a layout that was intended by those making the recording or
broadcast, and that - for relevant types of music - gives the same audible
layout as you would have experienced in the hall. Not just " blur out the
sense of location depth."


I have recently been thinking about the factors that lead to good depth
perception in stereo systems. I suspect there are depth cues which
can come from mono systems:

- amplitude (relative: quieter = further away)
- timbre (absolute: less HF = further away)

And stereo cues:

- image width (absolute: narrower = further away)

I am wondering if reflections matter, either "original" ones from the
recording venue or introduced ones from the listening room (which may
blur the originals).

Don mentioned 'speaker toe-in earlier. Since the frequency response of
'speakers off-axis tends to fall off at HF faster than at LF I suspect
toe-in matters somewhat in achieving good timbral depth perception.


The big depth cue in recordings, and which can be adjusted fairly
realistically even in close-miked multitrack, is the ratio of direct
to reverberant sound. Most reverb synthesizers (I use a convolution
reverb, which accepts impulses recorded in real spaces as the source),
and with that I can go from 100% direct to 100% reverb. You can
actually hear the player moving back and forth in front of you as you
change it.

d
 




Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT. The time now is 06:41 PM.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.SEO by vBSEO 3.0.0
Copyright ©2004-2025 Audio Banter.
The comments are property of their posters.