A Audio, hi-fi and car audio  forum. Audio Banter

Go Back   Home » Audio Banter forum » UK Audio Newsgroups » uk.rec.audio (General Audio and Hi-Fi)
Site Map Home Register Authors List Search Today's Posts Mark Forums Read Web Partners

uk.rec.audio (General Audio and Hi-Fi) (uk.rec.audio) Discussion and exchange of hi-fi audio equipment.

Audio directional cues



 
 
LinkBack Thread Tools Display Modes
  #1 (permalink)  
Old November 23rd 16, 06:28 PM posted to uk.rec.audio
Don Pearce[_3_]
external usenet poster
 
Posts: 1,358
Default Audio directional cues

So I have an infection in my right ear, and am pretty much deaf on
that side right now. But I can place audio sources just as well as I
could with two functioning ears.

Speculate....

Marks....

Set....

Go

d

---
This email has been checked for viruses by Avast antivirus software.
https://www.avast.com/antivirus

  #2 (permalink)  
Old November 23rd 16, 07:29 PM posted to uk.rec.audio
Brian Gaff
external usenet poster
 
Posts: 637
Default Audio directional cues

Probably not completely deaf, and the cues are still there. Many times the
infection affects sounds inside your head more than those outside.
Brian

--
----- -
This newsgroup posting comes to you directly from...
The Sofa of Brian Gaff...

Blind user, so no pictures please!
"Don Pearce" wrote in message
...
So I have an infection in my right ear, and am pretty much deaf on
that side right now. But I can place audio sources just as well as I
could with two functioning ears.

Speculate....

Marks....

Set....

Go

d

---
This email has been checked for viruses by Avast antivirus software.
https://www.avast.com/antivirus



  #3 (permalink)  
Old November 24th 16, 03:19 AM posted to uk.rec.audio
Phil Allison[_3_]
external usenet poster
 
Posts: 312
Default Audio directional cues

Don Pearce wrote:

So I have an infection in my right ear, and am pretty much deaf on
that side right now. But I can place audio sources just as well as I
could with two functioning ears.

Speculate....


** If you are referring to real sources, not stereo images then it is nothing unusual.

Locating the direction of a typical sound source involves time of arrival differences at each ear - plus moving the head to bring them towards zero.

OTOH, the virtual image produced by a stereo pair of speakers requires the time difference to be eliminated first by sitting in the mid position, then level differences take over to give one the apparent direction.


.... Phil




  #4 (permalink)  
Old November 24th 16, 06:29 AM posted to uk.rec.audio
Chris J Dixon
external usenet poster
 
Posts: 23
Default Audio directional cues

Phil Allison wrote:

Don Pearce wrote:

So I have an infection in my right ear, and am pretty much deaf on
that side right now. But I can place audio sources just as well as I
could with two functioning ears.


Locating the direction of a typical sound source involves time of arrival differences at each ear - plus moving the head to bring them towards zero.


I did a final year project during which subjects with an ear
defender over one ear were repeatedly asked to select which
speaker in a semicircular array around them was the source of a
low level click.

Despite the literature showing claims of some ability to do this,
my tests indicated otherwise. This may well have been due to a
learning process and/or the actual sound levels.

Chris
--
Chris J Dixon Nottingham UK


Plant amazing Acers.
  #5 (permalink)  
Old November 24th 16, 07:19 AM posted to uk.rec.audio
Don Pearce[_3_]
external usenet poster
 
Posts: 1,358
Default Audio directional cues

On Wed, 23 Nov 2016 20:19:46 -0800 (PST), Phil Allison
wrote:

Don Pearce wrote:

So I have an infection in my right ear, and am pretty much deaf on
that side right now. But I can place audio sources just as well as I
could with two functioning ears.

Speculate....


** If you are referring to real sources, not stereo images then it is nothing unusual.

Locating the direction of a typical sound source involves time of arrival differences at each ear - plus moving the head to bring them towards zero.

OTOH, the virtual image produced by a stereo pair of speakers requires the time difference to be eliminated first by sitting in the mid position, then level differences take over to give one the apparent direction.


... Phil




This is actually the stereo image from speakers.

d

---
This email has been checked for viruses by Avast antivirus software.
https://www.avast.com/antivirus

  #6 (permalink)  
Old November 24th 16, 08:01 AM posted to uk.rec.audio
Phil Allison[_3_]
external usenet poster
 
Posts: 312
Default Audio directional cues

Chris J Dixon wrote:


Locating the direction of a typical sound source involves time of
arrival differences at each ear - plus moving the head to bring
them towards zero.


I did a final year project during which subjects with an ear
defender over one ear were repeatedly asked to select which
speaker in a semicircular array around them was the source of a
low level click.

Despite the literature showing claims of some ability to do this,
my tests indicated otherwise. This may well have been due to a
learning process and/or the actual sound levels.


** Sounds like a neat test of I don't know what. Maybe refraction effects of the head and face provide a degree of localisation, but as you found SFA.

With both ears exposed, I would expect people with good hearing to do the job easily - provided the room was large or approaching anechoic.




..... Phil



  #7 (permalink)  
Old November 24th 16, 09:02 AM posted to uk.rec.audio
Eiron[_3_]
external usenet poster
 
Posts: 278
Default Audio directional cues

On 24/11/2016 07:29, Chris J Dixon wrote:
Phil Allison wrote:

Don Pearce wrote:

So I have an infection in my right ear, and am pretty much deaf on
that side right now. But I can place audio sources just as well as I
could with two functioning ears.


Locating the direction of a typical sound source involves time of arrival differences at each ear - plus moving the head to bring them towards zero.


I did a final year project during which subjects with an ear
defender over one ear were repeatedly asked to select which
speaker in a semicircular array around them was the source of a
low level click.

Despite the literature showing claims of some ability to do this,
my tests indicated otherwise. This may well have been due to a
learning process and/or the actual sound levels.


If your head is in a fixed position then it is very difficult, even with two ears, to locate sounds.

--
Eiron.

  #8 (permalink)  
Old November 24th 16, 10:00 AM posted to uk.rec.audio
Phil Allison[_3_]
external usenet poster
 
Posts: 312
Default Audio directional cues

Eiron wrote:


If your head is in a fixed position then it is very difficult, even with
two ears, to locate sounds.



** To really *locate* an invisible sound source, you need to walk around and find it. But that is NOT the question.

One can usually nominate the direction of a source, which IS the topic, with the head held still long as the sound discontinuous and has high frequency components.

Stereo sound is heard perfectly by listeners with still heads, or even wearing headphones.



..... Phil





  #9 (permalink)  
Old November 24th 16, 10:58 AM posted to uk.rec.audio
Don Pearce[_3_]
external usenet poster
 
Posts: 1,358
Default Audio directional cues

On Thu, 24 Nov 2016 03:00:52 -0800 (PST), Phil Allison
wrote:

Eiron wrote:


If your head is in a fixed position then it is very difficult, even with
two ears, to locate sounds.



** To really *locate* an invisible sound source, you need to walk around and find it. But that is NOT the question.

One can usually nominate the direction of a source, which IS the topic, with the head held still long as the sound discontinuous and has high frequency components.

Stereo sound is heard perfectly by listeners with still heads, or even wearing headphones.



.... Phil





That is the essence of it. To be easily located, the sound needs to
have a lot of different frequency content - preferably in the form of
clicks. You can locate clicks easily in a reverberant space with many
speakers. Play a low-ish frequency sine wave through those same
speakers, and it is mostly a matter of luck whether you can locate it.

d

---
This email has been checked for viruses by Avast antivirus software.
https://www.avast.com/antivirus

  #10 (permalink)  
Old November 24th 16, 11:41 AM posted to uk.rec.audio
Jim Lesurf[_2_]
external usenet poster
 
Posts: 2,668
Default Audio directional cues

In article , Phil
Allison wrote:
Chris J Dixon wrote:



Locating the direction of a typical sound source involves time of
arrival differences at each ear - plus moving the head to bring them
towards zero.


I did a final year project during which subjects with an ear defender
over one ear were repeatedly asked to select which speaker in a
semicircular array around them was the source of a low level click.

Despite the literature showing claims of some ability to do this, my
tests indicated otherwise. This may well have been due to a learning
process and/or the actual sound levels.


** Sounds like a neat test of I don't know what. Maybe refraction
effects of the head and face provide a degree of localisation, but as
you found SFA.


For real sources (as distinct from 2-speaker stereo) I think I recall
reading somewhere that we can detect direction using one ear for the
reasons you give - including the shape of the external ear 'lobes'. But I
assume this depends a lot on the person and the type of sound. And I've
never tested this myself.

Jim

--
Please use the address on the audiomisc page if you wish to email me.
Electronics http://www.st-and.ac.uk/~www_pa/Scot...o/electron.htm
Armstrong Audio http://www.audiomisc.co.uk/Armstrong/armstrong.html
Audio Misc http://www.audiomisc.co.uk/index.html

 




Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT. The time now is 10:24 AM.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.SEO by vBSEO 3.0.0
Copyright ©2004-2025 Audio Banter.
The comments are property of their posters.