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Dual 505 update
On Wed, 11 Mar 2015 01:19:07 +0000 (GMT), "Dave Plowman (News)"
wrote: In article , Java Jive wrote: As I said at the top of this sub-thread, but care can not make up for the low FR of AC, a constraint arising out of its slow tape-speed. Commercial cassettes were usually duplicated at high speed. So never going to be at the top end of even that lowly format. Cassettes made on a good home deck using top quality tape could be remarkably good, considering. Not too difficult to achieve considerably higher quality than commercially recorded music cassettes given a reasonable quality cassette deck and chrome/SA tape formulations (let alone metal tapes with Dolby noise reduction with the better decks) when you consider that the duplication process was often run at 8 times speed and even as high as 16 speed in some cases. I'm not sure what the maximum duplication speed was, possibly as high as 32 speed for audio book recordings were the lower demands for good quality speech allowed the duplicating equipment to be pushed to its limits[1] without any obvious degradation becoming evident in the playback. As the saying goes, "Time is Money" and there was every temptation to run the duplication plant as fast as possible, often a choice of 8 speed over quad speed on older kit and probably 16 speed in place of the 8 speed option on the newer and improved duplicators (where the 16, and possibly 32, speed was intended for audiobook quality alone). [1] The real limits were down to heating effects and saturation of the magnetic cores and pole pieces of the special 4 track recording tape heads used by the slave drives to transfer the master in a single pass. Notably the nominal 60KHz bias current being scaled up to 960KHz for a 16 speed transfer rate. In this case, it was the limits of the heads that defined the maximum peak limits of the recordings rather than the limits of the tape formulation itself which would normally be the limiting factor on a cheap deck's performance at real time speeds. -- J B Good |
Dual 505 update
In article , Sumatriptan
wrote: On 10/03/2015 14:38, Don Pearce wrote: I think a likely explanation is the simple non-linearity of the ear causing audible intermod products when the ultrasonics were on. There's a simple test that could confirm that idea. Two (or more) high level ultrasonic tones a few hundred Hz apart should result in audible tones. Surely this has been tried. Yes, it has. See what others have now said, for example. Also IIRC it is touted by at least one company as a way to 'throw' audio so that it can be heard in one area but not others. The trick is to send one set of ultrasonic tones from one speaker and another from a different speaker. You then are said to only hear the intended intermod in the area where the beams cross. No idea how well it works. Only recall hearing reports about it. Must admit my concern was the exposure to high levels of ultrasound and I wonder if it would eventually damage hearing or cause some other problem. Jim -- Please use the address on the audiomisc page if you wish to email me. Electronics http://www.st-and.ac.uk/~www_pa/Scot...o/electron.htm Armstrong Audio http://www.audiomisc.co.uk/Armstrong/armstrong.html Audio Misc http://www.audiomisc.co.uk/index.html |
Dual 505 update
In article , Trevor Wilson trevor@SPA
MBLOCKrageaudio.com.au scribeth thus On 10/03/2015 2:29 AM, Java Jive wrote: On Mon, 09 Mar 2015 12:58:54 +1100, Trevor Wilson wrote: On 9/03/2015 2:15 AM, Java Jive wrote: As I said earlier, these days manufacturers take even less care with vinyl than they do with other media sources. CD technology could and should have given us a flat FR from near DC up to 25kHz, easily covering the range of human hearing. **Bull****. With a sampling rate of 44.1kHz, Nyquist tells us that the theoretical maximum of CDs is 22.05kz. As it was actually implemented it was something of a compromise, sacrificing FR to give greater playing time, but the space available on the prototype technology "COULD AND SHOULD" (note what I actually wrote) have been allocated differently to give us a shorter playback time at a higher sampling rate that would have covered the range of human hearing. Even going up to 22kHz it still covers quite comfortably the range of older listeners such as myself. **It actually covers pretty much everyone over the age of 10. I and several others tested the range of our hearing in the Physics Lab at college when I was about 17 or 18, and I wasn't the only one in the group who could hear above 23KHz at that age. **AT WHAT LEVEL? The human ear does not have a 'brickwall filter' at 20kHz. No one ever suggested it did. I recall visiting a warehouse owned by the company I worked for when I was around 25 years old. I was assaulted by the most appalling 'feeling' and I had to immediately leave. Curious, I decided to work out what was going on. Turns out I was reacting to the ultrasonic burglar alarm system. A microphone, preamp, oscilloscope and frequency counter showed me that the space in the warehouse was constantly flooded with a high intensity acoustic signal of approximately 26kHz. OTOH, using conventional hearing tests, my hearing extended to around 19kHz at the time. MORAL: With sufficient intensity, human hearing can extend way past 20kHz. That intensity is NEVER achieved with any commercial recordings. Didn't Eckersley of the BBC prove the effects of filters operating above the usual 15 kHz limit did cause audible differences?.. -- Tony Sayer |
Dual 505 update
In article , Don Pearce
wrote: Actually, 30 and 33kHz are going to generate products at 27 and 36kHZ - not much help. Why are you assuming their'd be no f1 - f2 result? I made a file with 20kHz and 38kHz. The 2kHz product was clearly audible, and very level dependent. There was actually some kind of threshold effect. I prevented distortion in the amplifier being a confounding factor by recording them on separate channels. 2*f1 - f2 ? Jim -- Please use the address on the audiomisc page if you wish to email me. Electronics http://www.st-and.ac.uk/~www_pa/Scot...o/electron.htm Armstrong Audio http://www.audiomisc.co.uk/Armstrong/armstrong.html Audio Misc http://www.audiomisc.co.uk/index.html |
Dual 505 update
On 11/03/2015 09:12, Jim Lesurf wrote:
Yes, it has. See what others have now said, for example. Also IIRC it is touted by at least one company as a way to 'throw' audio so that it can be heard in one area but not others. The trick is to send one set of ultrasonic tones from one speaker and another from a different speaker. You then are said to only hear the intended intermod in the area where the beams cross. No idea how well it works. Only recall hearing reports about it. Must admit my concern was the exposure to high levels of ultrasound and I wonder if it would eventually damage hearing or cause some other problem. Interesting result from Don in this thread. I didn't try it myself because of worries about screaming high ultrasonics affecting my hearing. So, the verdict seems to be that they can't be heard in isolation but may impact perception of sound within the audible range. Just wondering, does material outside the usual hearing range contribute or detract from perceived 'realism' of recordings? Quite relevant because we have a whole niche industry selling products offering performance at at 20 kHz and above that may/may not be relevant to the sound we can hear. Of course, subsonics are an example of sounds that may not be heard but are widely known to be perceived. I'm interested in Don's report of sudden onset of IM products. I wonder where in the ear they are being generated...drum, stapes, cochlea, brain? Plenty of scope for non linearity in that soft squidgy stuff we are made from. |
Dual 505 update
On Wed, 11 Mar 2015 10:42:43 +0000 (GMT), Jim Lesurf
wrote: In article , Don Pearce wrote: Actually, 30 and 33kHz are going to generate products at 27 and 36kHZ - not much help. Why are you assuming their'd be no f1 - f2 result? I made a file with 20kHz and 38kHz. The 2kHz product was clearly audible, and very level dependent. There was actually some kind of threshold effect. I prevented distortion in the amplifier being a confounding factor by recording them on separate channels. 2*f1 - f2 ? Jim I was assuming a third order product as we're dealing with intermods (2*f1 - f2, as you say). There may be some second order effect, but it isn't guaranteed. d |
Dual 505 update
In article , Sumatriptan
wrote: Just wondering, does material outside the usual hearing range contribute or detract from perceived 'realism' of recordings? Its certainly possible. Hard to say more as things stand. I'm interested in Don's report of sudden onset of IM products. I wonder where in the ear they are being generated...drum, stapes, cochlea, brain? Plenty of scope for non linearity in that soft squidgy stuff we are made from. This may help http://www.audiomisc.co.uk/HFN/hearing/index.html Jim -- Please use the address on the audiomisc page if you wish to email me. Electronics http://www.st-and.ac.uk/~www_pa/Scot...o/electron.htm Armstrong Audio http://www.audiomisc.co.uk/Armstrong/armstrong.html Audio Misc http://www.audiomisc.co.uk/index.html |
Dual 505 update
On Wed, 11 Mar 2015 10:57:34 +0000, Sumatriptan
wrote: On 11/03/2015 09:12, Jim Lesurf wrote: Yes, it has. See what others have now said, for example. Also IIRC it is touted by at least one company as a way to 'throw' audio so that it can be heard in one area but not others. The trick is to send one set of ultrasonic tones from one speaker and another from a different speaker. You then are said to only hear the intended intermod in the area where the beams cross. No idea how well it works. Only recall hearing reports about it. Must admit my concern was the exposure to high levels of ultrasound and I wonder if it would eventually damage hearing or cause some other problem. Interesting result from Don in this thread. I didn't try it myself because of worries about screaming high ultrasonics affecting my hearing. So, the verdict seems to be that they can't be heard in isolation but may impact perception of sound within the audible range. Just wondering, does material outside the usual hearing range contribute or detract from perceived 'realism' of recordings? Quite relevant because we have a whole niche industry selling products offering performance at at 20 kHz and above that may/may not be relevant to the sound we can hear. Of course, subsonics are an example of sounds that may not be heard but are widely known to be perceived. Yes, this all rather begs the question of _just_ how far we should go in pursuit of 'perfect reproduction' of the original 'sonic experience'. Do we (or even _should_ we) go so far as to risk hearing damage by reproducing the full range of frequencies and SPLs or do we make some reasonable compromise in this regard? One excellent example of using a compromise to successfully emulate a sonic experience is demonstrated in the "Wolfenstein 3D" 'demo' games in regard of the pistol shots. Firing a hand gun without ear defenders causes the ear's own AGC to kick in in response to the initial high level transient after clipping the 'crack' of the shot so that the ensuing reverberations and other incidental noises become very muted, initially swiftly returning back to more normal sensitivity levels in an exponential return to full sensitivity. Obviously, in a computer game, no sane game designer is going to ask or even expect the serious gamer to invest in a KW rated PC speaker system or use 10 watts per channel into efficient closed back headphones to provide the 40 or 50 dB extra dynamic range to permit the game player the 'full experience' of firing such a weapon under combat conditions. However, what the clever game designer has done here, is to impose a simulation of the ear's own dynamic sensitivity response on the sound track's volume level curve so that what the listener experiences (in a reasonably quiet environment free of other sonic distractions that would otherwise 'give the game away') is very close to the perception of the real experience but without imposing any damaging stresses on the gameplayer's hearing. I've no doubt the experience of fire arms enthusiasts were enlisted to fine tune the simulation of the 'pistol shots' at least to the point of eliminating unsoliicited criticism from those game players who've actually fired such weaponery. It certainly met my expectations of just how one would percieve such sounds, ignoring the physical pain and damaging effects of the 'real thing'. I have to say, it was this attention to detail that left a lasting impression even though, by today's standards, the screen resolution was ludicrously low (however, it was, at the time, the best resolution in a "First Person '3D' Point and Shoot 'em up" game, mainly, it has to be said, on account it was the _only_ "First Person '3D' Point and Shoot 'em up" game available at that time :-) The point I was making is that we don't necessarily want to reproduce the whole of the audio spectrum of an original performance with such extreme accuracy when very often all we really require is verisimilitude. Admittedly such processing to 'simulate' the dynamic effects of the human ear can only be optimised for a small range of 'ideal' SPLs but this hasn't stopped us fitting and using volume controls in the past and to this day. Even extreme audiophiles will accept such compromises as a necessary evil to accommodate the needs of others and also to trade off reality against the need to preserve one's sense of hearing for other novelties. IOW, the volume control is a tacit admission that we're never going to achieve the Nirvana of sonic perfection (at least not in this 'Plane of Existence'. :-) I'm interested in Don's report of sudden onset of IM products. I wonder where in the ear they are being generated...drum, stapes, cochlea, brain? Plenty of scope for non linearity in that soft squidgy stuff we are made from. A lot of the 'overload' distortion arises in the the modified jaw bones (stapes, hammer and anvil) when, just like a mistracking stylus, they part company at their points of contact on sound pressure peaks. It's actually possible to observe this type of 'in the ear' distortion' when stood too close to the speakers at a rock music performance by making the 'overload' distortion go away by the simple expedient of plugging your ears with your fingers. The disappearance of such 'clipping distortion' products has nothing to do with the LPF effect associated with shoving a finger in each ear and more to do with reducing the SPL at the ear drum. The other sources of distortion in the cochlea and the central nervous system become less quantifiable (in that order) but undoubtedly exist. It's the very last part of the chain that's the least quantifiable and hardest to understand (the cochlea is merely a more subtle example of the mechanical problems demonstrated by the three smallest bones in the human body). Here we get ourselves into the realm of 'Psycho-acoustics' where a dichotomy exists between our processing of sounds to allow us to overcome interference effects in the environment in order to extract the important 'information' that assisted our survival against other threats as well as more recently, understand messages from fellow members of our immediate tribe once our species had evolved into co-operative hunter gatherer groups, a skill that finally evolved into the one that lets us speak to each other, even under extremes of interference. That same skill that allows us to appreciate the 'message' contained in 'musical works of art' ( that is, the ability to enjoy a modern pop record despite the less than ideal listening conditions :-). The thing is, such 'signal processing' powers of the brain, can be 'reprogramed' by the mind contained within that brain. Indeed, such 'reprograming' is an ever continuing process during each individuals' lifetime. It's a consequence of the 'adaptability through learning' that gave our otherwise ill armoured, under-weaponised bodies the edge over other 'better equipped' prey and predator species. The consequence, of course being that we can choose to ignore deficiencies in the whole audio system in order to concentrate on the message in the music (including MP3 encoding/decoding errors) or else, in looking for 'more detail' in the playing of more complex orchestrations, find ourselves picking out the deficiencies of the whole audio system. Dedicated audio engineers, being engineers, like to define 'The Problem' as simply as possible (hence the basic definition of working over a range of frequencies limited to between 20 and 20000Hz with a dynamic range of 90dB and almost zero distortion within that well defined audio spectrum). Such 'limits' are wide enough to satisfy all but a very few dedicated Hi-Fi enthusiasts so dedicated in their pusuit of sonic Nirvana as to be willing to take the risks involved in reproducing the more extreme musical performances (the cannonade in Tchaikovsky's 1812 Overture, anyone? see the comments for this you youtube example https://www.youtube.com/watch?v=VbxgYlcNxE8 ) I'm currently listening to it as I type. I started with the volume set at "Easy Listening Level" and it's at the 4 minute mark. I'll let you know whether I agree with the comments in another eleven minutes or so. :-) The point is, I feel any such such 'Ultra Hi-Fi' system will need to incorporate a mode switch marked "SOAR"[1] and "Ultra (risk of some hearing loss)". I've just finished auditioning that youtube rendition. Sadly, it was a lttle disappointing since either the recording itself failed to capture the dynamic range or the the streaming wasn't up to handling the job. The cannon shots were obviously clipped with no sign of psycho-acoustic processing as per the Wolfenstein 3D example of pistol shots which so excellently dealt with the problem. However, I have to admit I was only using a pair of PC speakers, admittedly of above average quality and box volume, rather than through my 50+50W RMS per channel (200W PMPO) mini power amp and large speakers capable of rattling the otherwise unrattleable windows of the downstairs lounge. I suspect I'd have still heard the same shortcoming. There are so many places in the transmission chain for such clipping effects to manifest themselves, including the recording itself for which there was no information as to its origin. Too many unknowns to fathom out the cause for my sense of disappointment. :-( [1] SOAR = "Safe Operating Area Restrictions applied" -- J B Good |
Dual 505 update
On 11/03/2015 9:23 PM, tony sayer wrote:
In article , Trevor Wilson trevor@SPA MBLOCKrageaudio.com.au scribeth thus On 10/03/2015 2:29 AM, Java Jive wrote: On Mon, 09 Mar 2015 12:58:54 +1100, Trevor Wilson wrote: On 9/03/2015 2:15 AM, Java Jive wrote: As I said earlier, these days manufacturers take even less care with vinyl than they do with other media sources. CD technology could and should have given us a flat FR from near DC up to 25kHz, easily covering the range of human hearing. **Bull****. With a sampling rate of 44.1kHz, Nyquist tells us that the theoretical maximum of CDs is 22.05kz. As it was actually implemented it was something of a compromise, sacrificing FR to give greater playing time, but the space available on the prototype technology "COULD AND SHOULD" (note what I actually wrote) have been allocated differently to give us a shorter playback time at a higher sampling rate that would have covered the range of human hearing. Even going up to 22kHz it still covers quite comfortably the range of older listeners such as myself. **It actually covers pretty much everyone over the age of 10. I and several others tested the range of our hearing in the Physics Lab at college when I was about 17 or 18, and I wasn't the only one in the group who could hear above 23KHz at that age. **AT WHAT LEVEL? The human ear does not have a 'brickwall filter' at 20kHz. No one ever suggested it did. I recall visiting a warehouse owned by the company I worked for when I was around 25 years old. I was assaulted by the most appalling 'feeling' and I had to immediately leave. Curious, I decided to work out what was going on. Turns out I was reacting to the ultrasonic burglar alarm system. A microphone, preamp, oscilloscope and frequency counter showed me that the space in the warehouse was constantly flooded with a high intensity acoustic signal of approximately 26kHz. OTOH, using conventional hearing tests, my hearing extended to around 19kHz at the time. MORAL: With sufficient intensity, human hearing can extend way past 20kHz. That intensity is NEVER achieved with any commercial recordings. Didn't Eckersley of the BBC prove the effects of filters operating above the usual 15 kHz limit did cause audible differences?.. **Well, it would, wouldn't it? Phase shift and all that.... The human hearing system is exquisitely sensitive to phase shift. -- Trevor Wilson www.rageaudio.com.au --- This email has been checked for viruses by Avast antivirus software. http://www.avast.com |
Dual 505 update
On Thu, 12 Mar 2015 06:40:05 +1100, Trevor Wilson
wrote: **Well, it would, wouldn't it? Phase shift and all that.... The human hearing system is exquisitely sensitive to phase shift. The human hearing system is essentially totally deaf to phase shift. I've seen an experiment in which the phase of the harmonics of a square wave was cyclically shifted. You could see the waveform changing shape on a scope. Even with the picture in view, it was impossible to hear any change in the resulting sound. Deafness to phase shift is the reason why Orban's Optimod system is able to operate inaudibly. d |
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