
November 8th 09, 10:26 AM
posted to uk.rec.audio
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CEP and overshoots was Dual mono vs. mono mono interrogative...
In article , Don Pearce
wrote:
On Sun, 08 Nov 2009 10:03:34 +0000 (GMT), Jim Lesurf
wrote:
I've been wondering if you might like to help with an experiment to
check this out. If I were to put up a couple of short LPCM WAV files
of, say, a 'waveform from hell' or an offset impulse, could you look at
them with CEP and find the peaks in the zoomed in reconstruction
waveforms?
Yes of course. Go ahead - I'll be interested.
OK. I've now put a small zip at
http://jcgl.orpheusweb.co.uk/temp/WaveFromHell.zip
This should contain two 'CDDA format' wav files, each of about 6MB and 35
seconds duration. Details as below. However because the data in the files
is highly periodic (no dithering) they compress down into a 53K zip. The
data essentially consists of the same 140 pairs of values over and over as
the waveform cycles.
N.B. I've created these in a quick and rough way so I'm not certain they
are correct. They looked OK when I checked them. BUT I have only recently
started doing new versions of my audio file creation/processing/analysis
software to be able to handle Wave formats. Until a few months ago it was
convenient to use a raw data format for my audio files. But since starting
to use Linux alongside RISC OS I've started producing new versions of my
existing software that can work with Wave files. I've also started doing
Linux versions of the main applications.[1]
That said the two files are both in stereo 44.1k format. They also have a
top and tail of a few seconds of zeros (silence). One file then has a '0dB'
mono (i.e. both channels the same) of the 'Waveform From Hell'. This should
probably generate the largest out-of-range spikes you've ever seen for LPCM
data. :-) Note I've fractionally underscaled to avoid actually getting the
genuine sample values for max to avoid problems with any software that
doesn't understand that sample values aren't normal integers so flips the
sign for one range max value. IIRC I went under max by one bit, but my
memory on that may be wrong as I wrote the code to generate the waveform
some time ago.
The other file has the waveform reduced by 10dB and is in antiphase to make
the two waveforms show up when displayed. (You may fined the mono file only
shows as one line as the channels are identical.)
If you play these though an audio system I have to wash my hands of any
responsibility for damage! :-) Tweeters in particular may not like them.
Nor a poor amp driving a capacitative load.
Hope the above files are OK. If not, I'll have another go at making decent
files.
Cheers,
Jim
[1] If anyone is interested these will all be put on the website for free
use and contain all the 'C' source code so people can examine how they work
to look for bugs, etc.
--
Please use the address on the audiomisc page if you wish to email me.
Electronics http://www.st-and.ac.uk/~www_pa/Scot...o/electron.htm
Armstrong Audio http://www.audiomisc.co.uk/Armstrong/armstrong.html
Audio Misc http://www.audiomisc.co.uk/index.html
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November 8th 09, 10:34 AM
posted to uk.rec.audio
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Dual mono vs. mono mono interrogative...
In article , Don Pearce
wrote:
What Iain is describing here is, I think probably not related to the
visual display. When setting levels it is not usual practice to look at
the screen and judge when the waveform is close enough to the peak. You
use the maths within the programme and choose your peak level that way.
Then you will listen to what you have created before saving it.
OK.
If a job reaches the mastering DAW with gross clipping as Iain
describes, then that procedure has not been followed and something nasty
has gone on. At a guess I would say that all the work was done in
floating point, which is a good idea as you don't have to dither
intermediate stages (that noise can build up), then the final
requantisation was done without regard to the fact that the peaks were
well above FS. Just my guess.
That is also quite interesting. Although to be honest I'd say that
dithering is still theoretically needed even for floating point since the
values are still quantised into a finite set. Problem then is that dither
and noise shaping become more compilicated as you have a NICAM-like
process to deal with.
But if they are using something like IEEE doubles this isn't likely to be
much of a problem in reality!
FWIW all the internal calculations in my own programs tend to use IEEE
double unless the process is trivial enough not to need this. This is
because I have in the past found that even single float isn't enough to
avoid some artifiact problems for some cases.
In fact, when doing an analysis of SACD a few years ago I was starting to
think that even normal doubles weren't enough to examine the problems with
DSD. However since SACD essentially faded away I decided that not many
people would have cared about the problems it had anyway! :-)
Slainte,
Jim
--
Please use the address on the audiomisc page if you wish to email me.
Electronics http://www.st-and.ac.uk/~www_pa/Scot...o/electron.htm
Armstrong Audio http://www.audiomisc.co.uk/Armstrong/armstrong.html
Audio Misc http://www.audiomisc.co.uk/index.html
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November 8th 09, 10:45 AM
posted to uk.rec.audio
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CEP and overshoots was Dual mono vs. mono mono interrogative...
On Sun, 08 Nov 2009 11:26:00 +0000 (GMT), Jim Lesurf
wrote:
In article , Don Pearce
wrote:
On Sun, 08 Nov 2009 10:03:34 +0000 (GMT), Jim Lesurf
wrote:
I've been wondering if you might like to help with an experiment to
check this out. If I were to put up a couple of short LPCM WAV files
of, say, a 'waveform from hell' or an offset impulse, could you look at
them with CEP and find the peaks in the zoomed in reconstruction
waveforms?
Yes of course. Go ahead - I'll be interested.
OK. I've now put a small zip at
http://jcgl.orpheusweb.co.uk/temp/WaveFromHell.zip
This should contain two 'CDDA format' wav files, each of about 6MB and 35
seconds duration. Details as below. However because the data in the files
is highly periodic (no dithering) they compress down into a 53K zip. The
data essentially consists of the same 140 pairs of values over and over as
the waveform cycles.
N.B. I've created these in a quick and rough way so I'm not certain they
are correct. They looked OK when I checked them. BUT I have only recently
started doing new versions of my audio file creation/processing/analysis
software to be able to handle Wave formats. Until a few months ago it was
convenient to use a raw data format for my audio files. But since starting
to use Linux alongside RISC OS I've started producing new versions of my
existing software that can work with Wave files. I've also started doing
Linux versions of the main applications.[1]
That said the two files are both in stereo 44.1k format. They also have a
top and tail of a few seconds of zeros (silence). One file then has a '0dB'
mono (i.e. both channels the same) of the 'Waveform From Hell'. This should
probably generate the largest out-of-range spikes you've ever seen for LPCM
data. :-) Note I've fractionally underscaled to avoid actually getting the
genuine sample values for max to avoid problems with any software that
doesn't understand that sample values aren't normal integers so flips the
sign for one range max value. IIRC I went under max by one bit, but my
memory on that may be wrong as I wrote the code to generate the waveform
some time ago.
The other file has the waveform reduced by 10dB and is in antiphase to make
the two waveforms show up when displayed. (You may fined the mono file only
shows as one line as the channels are identical.)
If you play these though an audio system I have to wash my hands of any
responsibility for damage! :-) Tweeters in particular may not like them.
Nor a poor amp driving a capacitative load.
Hope the above files are OK. If not, I'll have another go at making decent
files.
Cheers,
Jim
[1] If anyone is interested these will all be put on the website for free
use and contain all the 'C' source code so people can examine how they work
to look for bugs, etc.
I've had a look, and again created a couple of flash screen dumps so
you can see how CEP (actually Audition) handles the various phases of
zoom.
http://81.174.169.10/odds/WFH0dBMono.html
http://81.174.169.10/odds/WFH-10dBAntiphase.html
d
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November 8th 09, 10:55 AM
posted to uk.rec.audio
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Dual mono vs. mono mono interrogative...
"Iain Churches" wrote in message
...
"Keith G" wrote in message
...
"Iain Churches" wrote in message
news
"Keith G" wrote in message
...
And don't joke about Des O Connor's Greatest Hits - I'm sure that's
kicking about somewhere around here, or has done in the past!!
Yes, Des O'Connor CBE, He probably still lives in that wacking great
house down in Sussex and drives his maroon and grey turbo Bentley. :-)
Poor chap :-((
Yes, never underestimate the power of the *ample-bosomed matron* bloc to
make or break anyone's career in the entertainment industry! No strong
feelings either way about the bloke myself - not my sort of thing by a
country mile, but good luck to him anyway!!
Another one of the Old School who has achieved nobility through longevity
is Bruce Forsyth - same difference and good luck to him also!!l
I agree. Nothing succeeds like success:-)
Remember the famous Liberace quote: Once I used to go laughing all
the way to the bank. Now I own it"
Now it's probably billions in debt and *we* get to own it, but the best
thing I remember about Liberace was when he demonstrated
'hemidemisemiquavers' on the piano - quite stunning!
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November 8th 09, 11:02 AM
posted to uk.rec.audio
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Dual mono vs. mono mono interrogative...
"Jim Lesurf" wrote in message
...
In article , Keith G
wrote:
"Don Pearce" wrote
No, that is doing pretty much the same thing. Apart from the fact that
Sound Forge clearly just joins the dots with straight lines, while
Audition makes curves.
OK, but at what 'zoom'? - Sound Forge smooths out at 6:1 as per:
http://www.moirac.adsl24.co.uk/shown...thwaveform.jpg
Can't see any samples represented on that so no idea what it is doing.
But I like that SF isn't too smoothed out, it makes it easier to do
creative editing - normally straightening out the waveform, but here's
a bit of hi-res 24:1 editing going fairly deliberately the other way:
http://www.moirac.adsl24.co.uk/shown...edwaveform.jpg
As with your earlier example that seems to just 'join dots' with straight
lines. Which is almost worthless as a representation of the actual
waveform
you'd get from a correctly working player. For the kinds of examples I've
been discussing the results would be quite different.
So if you were using software with such a display you'd have to keep all
the samples below -5dBFS to be certain no out-of-range peaks were being
produced on replay - even though the display didn't show them. Although in
practice you'd *probably* be safe with waveforms that hadn't already been
boogered if you kept well below -2dBFS.
That's fine if you were aware of this problem. But if not, using such a
display to adjust/edit the sound and make it 'louder' would be bad news
for
the listeners.
??
Hey, hijack the thread and take it where you want; that's normal for Usenet
newsgroups, but I'd suggest it's unsafe to presume the OP (me) is
automatically interested where you go with it - my interest in the
comparative resolution available in the editing softwares mentioned is not,
in this instance, anything to do with sound levels.
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November 8th 09, 11:13 AM
posted to uk.rec.audio
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Dual mono vs. mono mono interrogative...
On Sun, 8 Nov 2009 12:02:36 -0000, "Keith G"
wrote:
"Jim Lesurf" wrote in message
...
In article , Keith G
wrote:
"Don Pearce" wrote
No, that is doing pretty much the same thing. Apart from the fact that
Sound Forge clearly just joins the dots with straight lines, while
Audition makes curves.
OK, but at what 'zoom'? - Sound Forge smooths out at 6:1 as per:
http://www.moirac.adsl24.co.uk/shown...thwaveform.jpg
Can't see any samples represented on that so no idea what it is doing.
But I like that SF isn't too smoothed out, it makes it easier to do
creative editing - normally straightening out the waveform, but here's
a bit of hi-res 24:1 editing going fairly deliberately the other way:
http://www.moirac.adsl24.co.uk/shown...edwaveform.jpg
As with your earlier example that seems to just 'join dots' with straight
lines. Which is almost worthless as a representation of the actual
waveform
you'd get from a correctly working player. For the kinds of examples I've
been discussing the results would be quite different.
So if you were using software with such a display you'd have to keep all
the samples below -5dBFS to be certain no out-of-range peaks were being
produced on replay - even though the display didn't show them. Although in
practice you'd *probably* be safe with waveforms that hadn't already been
boogered if you kept well below -2dBFS.
That's fine if you were aware of this problem. But if not, using such a
display to adjust/edit the sound and make it 'louder' would be bad news
for
the listeners.
??
Hey, hijack the thread and take it where you want; that's normal for Usenet
newsgroups, but I'd suggest it's unsafe to presume the OP (me) is
automatically interested where you go with it - my interest in the
comparative resolution available in the editing softwares mentioned is not,
in this instance, anything to do with sound levels.
I think your original bit of the thread is long since answered and put
to bed. It has, as threads do, taken on a new life and new direction
which was prompted by your original one. So don't think of this as
hijacking, which it would have been if it had happened at - say - post
number 2. Rather it is evolution and metamorphosis.
d
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November 8th 09, 11:17 AM
posted to uk.rec.audio
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Dual mono vs. mono mono interrogative...
"Don Pearce" wrote in message
...
On Sat, 7 Nov 2009 16:29:30 -0000, "Keith G"
wrote:
"Don Pearce" wrote in message
...
On Sat, 7 Nov 2009 15:40:16 -0000, "Keith G"
wrote:
"Don Pearce" wrote
So-many-to-1 just isn't relevant as a figure. What you see at what
zoom will depend on how long the original bit of music was.
Hmm, that's not my understanding of how the programme works but,
whatever,
it's academic to me - zoomimg in and out is simply a question of
spinning
the (mouse) wheel back and forth to show me what amd how much I want to
see
on the screen. It's very fast and easy to do in SF; the only constraint
is
that the zoom factor has to be 1:32, or bigger, to be able to use the
pencil
tool.
What you
need from your software is what Audition tells you down the bottom.
The exact start and stop times of the visible window and whatever you
have selected inside it. You can see that easily without the box when
it is zoomed in far enough to show the sample points.
Now, as for that second edit waveform, I'm afraid it shows the
limitations of Sound Forge.
Like how? (Not that I GAS - I'm not selling it for a living or
anything...??)
Because what you see on the screen bears only the most passing
resemblance to what emerges from the DAC.
And in Audition, I don't think anyone
would ever bother to "paint" out a click.
Quick and easy to do in SF but I'm picking up Izotope RX in a little
while
and that may well alter the way I do things - my only interest in 'sound
editing' atm is cutting whole side/whole disc LP recordings into tracks,
trimmimg them and removing bothersome pops and clicks. If Izotope can do
that well enough ('de-clicking' software I tried in the misty past was
pretty much NFG) it will alter the way I do things and obviously speed
up
the workflow....
(Except that I don't *need* the workflow speeded up....???)
When I digitize vinyl I tend not to trim (except at the finish of a
side, I leave the needle drop in place).
Nice touch! Get an 'auto return' deck for that lovely little 'syonara/see
you later' lift-off sound!! :-)
I leave the inter-track
spaces exactly as they are, and just drop in zero delay track markers
to separate them. That way I can play what sounds exactly like a whole
side of the original lp.
OK, but no good for me - I need individual numbered and titled tracks that
can be found in a search. I frequently know a track I want to hear but
don't
know/can't remember which album it's from!! (An album is a folder with
individual track files in it; if I want to play the whole disc I just hit
'Play All' - I cba with playlists and the like!)
The tracks are still numbered, named and findable. It is just that
when you play the whole thing you don't hear the joins. It sounds
exactly like the LP.
If I want to hear 'exactly like the LP' - I play the LP..!! ;-)
This is only for ripping to CD, you understand.
Why waste time with 'hyphen technology'? - You need one of these:
http://www.brennan.co.uk/home/
On the PC they are like yours - files in a folder.
Messing with the 'vinyl digitisations' is no chore to me - I get to listen
(over and over, if I want or just let a track run) as I cut up the
'sausage
string', trim the individual tracks to the right 'lead in' and lead out'
lengths, add fades where I want and mute intertrack 'dead wax' surface
noise
so the **quiet bits aren't noisy**!!
(Nutter Allison, are you reading this? :-)
d
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November 8th 09, 11:20 AM
posted to uk.rec.audio
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Dual mono vs. mono mono interrogative...
"Iain Churches" wrote in message
If it had been overshot a couple of dB with the
traditional 10 or even 6dB headroom no harm would have
been done.
There is no headroom in the digital domain.
As it was, his material was rejected.
Interesting that you would publicly criticize a well-known software product
based on a producer whose recordings you wouldn't trust.
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